# Título Descrição Data
1 The Bee Cave also got a ceiling and a theme of its own The same work as its neighbour: cover overhead, a new layout and hives giving the map its identity. 10/03/2026 - 22:55
2 The Mushroom Cave was rebuilt, and now it has a ceiling A new layout, giant mushrooms instead of empty floor, and the far rock is walkable ground now. 10/03/2026 - 22:50
3 The character select screen is now a real tavern The flat backdrop is gone, replaced by a 3D hall with your characters sitting inside it. 10/03/2026 - 08:00
4 UP Kit: a chest of premiums in the Coin Shop Basic, 1 day, 700; Intermediate, 3 days, 1800. The chest arrives at the Distributor and opens in your bag. 10/02/2026 - 04:10
5 Premium trimmed down: Auto Bot, builds and chat The +50% experience, /mix, /age, the I hotkey and dying without EXP loss are gone. New prices in the shop. 10/01/2026 - 18:30
6 Seven-day gear in the shop, for a fraction of the price Every permanent item in the Coin Shop now has a 7-day version: 600 Coin instead of 4000. 09/30/2026 - 23:40
7 More windows received their final artwork and the right size The Events menu, Manage Premium and the skill tooltip were adjusted after being seen in game. 09/28/2026 - 21:00
8 The castle buff never reached the owning clan The clan holding the Bless Castle got no skill at all, because the choice had never actually been made. 09/28/2026 - 19:10
9 Five clan defects at once, most of them from the same cause Joining a clan only took effect after relogging, the notice box came out in English, and the clan name was missing on the selection screen. 09/28/2026 - 18:35
10 The clan emblem is now a single size above the head It used to change size depending on the line. It is now always 32 by 32, to the left of the name box. 09/28/2026 - 17:35
11 Aging Restore was rebuilt, with a list and the cost in plain sight The fixed table with arrows is gone, replaced by a scrollable list with each level's detail and cost. 09/28/2026 - 15:30
12 The Build Panel received its definitive artwork The B key window was redrawn over the owner's mock-up: book banner, tabs and summary box, all its own. 09/28/2026 - 06:10
13 The quantity box received the owner's artwork The how-many-to-buy box was redrawn, and the same artwork covers selling, dropping, storing and the personal shop. 09/28/2026 - 05:45
14 The game would keep trying to reconnect forever After a server restart, the game repeated the same rejected credential every four seconds, never giving up and never saying so. 09/27/2026 - 21:00
15 Buying from an NPC shop could freeze your character's save The purchased item was created with no registered owner, and from then on every save was refused. Hours of progress could be lost. 09/27/2026 - 20:00
16 Manage Premium and the Certificate joined the new standard Both windows were rebuilt in the same style as the rest, and the Certificate now opens above the chat box. 09/27/2026 - 18:15
17 The Trade window was rebuilt with the owner's artwork A new item grid, its own frame, and the clan invitation with its text back inside the box. 09/27/2026 - 14:05
18 A single NPC for every event, with a menu The old HellsGate guardian became the Event Master: clicking him opens the list, and each line opens that event. 09/27/2026 - 10:35
19 The Distributor received its final artwork, drawn by the owner The window now uses its own artwork instead of the generic drawing, with the text written over it in the game's font. 09/26/2026 - 21:20
20 Nine game windows were rebuilt to one standard Distributor, Settings, Builds, Auto Bot, Clan, PvP Arena and HellsGate now share the same frame, buttons and tabs. 09/26/2026 - 18:20
21 Buying from NPCs now warns when weight or space runs out You could type any amount and the purchase was trimmed in silence. For potions, the box opened even with room for none. 09/25/2026 - 11:25
22 Black pieces at the castle and a dark sliver in the water Posts, the crane and the tower roofs came out black; on the camp beach a dark gap opened and closed with the waves. 09/24/2026 - 18:10
23 PvP Mode got a window on the K key, and a real bonus The icon used to promise a drop bonus and deliver nothing. It is now a 20% chance of an extra item and 10% more experience. 09/24/2026 - 14:30
24 The X key menu became a column of buttons The large panel is gone, replaced by a column of five plates above the action bar, in the material the game already uses. 09/23/2026 - 14:40
25 The offline shop was created, but no vendor appeared The stall was created, the items left the inventory, and no vendor showed up on the map. Not even after a server restart. 09/23/2026 - 12:05
26 A character flashing pink is not a defect: it is protection On entering the world, going through a portal and resurrecting, your character flashes pink for about ten seconds. It always has. 09/22/2026 - 21:00
27 Disconnected on entering the world, every time, for a whole account From a certain hour on, every character on an account dropped on entry. A server command treated a normal case as an error. 09/22/2026 - 12:55
28 Coin Shop items can be sold to NPCs again The account-bound bracelet and boots were refused by the blacksmith and the potion NPC. The sale goes through now. 09/18/2026 - 16:10
29 Action Bar on the Y key: three tabs of eighteen slots Drag a skill or item onto a slot and use it by key. Saved per character, lockable, and it flips to vertical. 09/18/2026 - 14:20
30 The chat box can be made opaque now, but not by default You can close up the background from the F10 slider. The default is still the chat box exactly as it always was. 09/18/2026 - 12:10
31 The server crashed when someone put on certain costumes Opening costumes to every class exposed models that are not on disk, and the crash took everyone down with it. 09/18/2026 - 04:00
32 Sound effects had gone silent; only music and ambience played Inventory, picking items off the ground, the warehouse: all silent. The game's sound table had overflowed after the new package. 09/18/2026 - 02:30
33 Fullscreen came back misaligned and then black after switching away Alt-tabbing out and back left the interface out of place and, moments later, a black screen with the game still running. 09/17/2026 - 18:15
34 Every costume now fits any class The split between common and magic costumes was only a rule, not artwork: the model always came from your class. 09/17/2026 - 14:00
35 Characters could not be deleted, and the message blamed the clan The screen said Clan data not received for every account. The cause was not the clan: a request to the site was being refused. 09/17/2026 - 13:25
36 Complete 80D Kit Box: your class's entire set Using it hands over the level 80 set for the opener's class, aged on the attack pieces and mixed on the accessories. 09/17/2026 - 12:50
37 Global buffs in the Coin Shop: experience, drop and damage Any player can buy them, and the effect applies to everyone online. Each unit adds one hour to that buff's timer. 09/17/2026 - 11:15
38 The chat now has category filters along the top All, PvP, Drops, Level Up, Events, Bosses and Notices became buttons. The PvP tab left the footer and joined the board. 09/17/2026 - 08:00
39 The ranking's EXP percentage was stuck at 0% The bar moved up to a certain point of the level and stopped for good. Six characters level 60 and up, and it looked random. 09/16/2026 - 22:40
40 The Luxury Hairstyle locked the character and closed the game After using it the game closed by itself on the selection screen. The whole account was stuck, with no way in on another character. 09/16/2026 - 19:10
41 The price ladder climbs from bottom to top again Two rungs near the top had been left behind and were worth less than weaker items. Ninety-seven items were adjusted. 09/16/2026 - 12:00
42 Fifty-seven weapons carried another item's stats The Chaos Dagger asked for level 90 and hit harder than a level 108 weapon. Its attack came from the tier above. 09/16/2026 - 09:45
43 A button that loads every upgrade sheltom at once The window always knew which stones each level asks for. Now a button finds all twelve in your bag and places them. 09/16/2026 - 09:35
44 Boosters did not work in town and the Fireworks never went off Both were refused in silence. The Booster had a town lock, and the Fireworks opened the wrong little box and did nothing. 09/16/2026 - 08:45
45 Leaving the SOD now puts you in the Merchant City Finishing the event, being eliminated, dying or losing connection all sent you to Navisko. All four exits now lead to one place. 09/16/2026 - 08:00
46 You can now buy several items at once from an NPC Outside potions the quantity was stuck at 1: the field and the arrows were drawn on screen, and dead. 09/16/2026 - 05:20
47 The game closed by itself when a pet was on screen The pet system was reading the animation of a character that had already left the screen. Not the pet's fault: a missing cleanup. 09/16/2026 - 00:30
48 The wave of disconnects when changing stats or skills is over Redistributing points dropped the player and undid the save. It was 13 to 14 people a day, from a guard that was too strict. 09/15/2026 - 22:30
49 The big head potions really do give 5% attack now Smile, Love, Sadness and Cuteness stopped being purely cosmetic. And on the eight older classes they did not even give a big head. 09/15/2026 - 21:00
50 Buying more than 300 potions did nothing, with no message The large order was refused in silence, the shop simply did not answer, and it also flagged the buyer as suspicious. 09/15/2026 - 20:40
51 Item upgrading was rebalanced and the stone now adds to the chance From +0 to +7 the item cannot break. The stone stopped fixing the chance and now adds 5, 10 or 15 points to the real one. 09/15/2026 - 19:30
52 The Assassin's Fatal Mastery never granted any critical The passive promised critical while a dagger was equipped and delivered nothing, on the panel or on the hit. Its weapon was blank. 09/15/2026 - 10:10
53 Four Shaman skills ignored your attack speed Ghost Lore, Haunt, Spirit Flare and Praying Guile always ran at the same rate, with any weapon and any buff. 09/15/2026 - 09:10
54 Some scythes were carrying spear names The polearm family holds both scythes and spears, and the name was the only clue. Two scythes carried spear names. 09/15/2026 - 08:50
55 Early monsters were not dropping Shaman, Assassin or Mage weapons Yesterday the Shaman weapon family entered the drop lists. Today the rest of the hole turned up, in the level 1 to 40 band. 09/15/2026 - 08:30
56 Rarity prefixes and suffixes were switched off The twelve weapon prefixes and the twelve defence and accessory suffixes are gone. Rarity itself stays exactly as it was. 09/15/2026 - 08:00
57 NPC shops opening with the weapon or the armour tab empty Sometimes the weapons vanished, sometimes the armour. Not the records: the shop was being assembled wrong, on a parity counter. 09/15/2026 - 06:00
58 The batch-sell confirmation froze every click in the game It appeared behind the NPC window and nobody saw it. While open, no click responded, and relogging did not clear it. 09/15/2026 - 05:15
59 After a nickname change, NPCs would not open and attacks would not fire Yesterday's fix covered only one of the three records tied to your name. The other two killed clicks on NPCs and on monsters. 09/15/2026 - 02:10
60 Every nickname change burned two names forever Going back to an old nickname of yours said the name was in use, and nobody else could use it either. Two names lost per change. 09/15/2026 - 01:40
61 The Shaman's Chasing Hunt spent mana and pulled nothing It told the server alongside an area hit. With no monster nearby the message never left, and it exists to pull from afar. 09/15/2026 - 01:00
62 The Top Level effect had vanished from four classes The record list still held deleted and packaged characters, and one of them sat permanently in first place for its class. 09/15/2026 - 00:30
63 The Hunki was transforming into the wrong Hulk At low health the Hunki grows and becomes another monster. It was becoming the event version, twelve levels below the right one. 09/14/2026 - 23:00
64 The plain Respec Stone and Reconstruction were also wiping rarity The earlier fix only caught the class stones. The generic stone and Reconstruction kept handing the item back without its bonus. 09/14/2026 - 22:30
65 The Cuteness Potion permanently locked Assassin, Shaman and Martial characters The character could no longer enter the game, not even after restarting. Fixed and published. Just update the game. 09/14/2026 - 22:00
66 The Shaman's weapon was not dropping in 61 of 65 maps Its family never made it into the monsters' drop lists. The chance per kill was twelve times lower than the Staff's. 09/14/2026 - 21:40
67 The server hung in the afternoon: the cause was in the respec path It did not crash, it froze: the game sat on Establishing connection. Found and fixed the same day. 09/14/2026 - 20:10
68 Batch selling refused the whole batch and never said why Selecting several items and selling to the NPC always returned the same refusal, even with perfectly sellable items. 09/14/2026 - 18:55
69 The Assassin's Beat Up now hits in an area The skill stopped hitting a single target and now catches everything around it, without losing its critical. 09/14/2026 - 18:00
70 The Evade field on the character window was showing accuracy The evasion buff and passive did work; the number on the C key was the one coming from elsewhere, from your attack accuracy. 09/14/2026 - 17:25
71 The Teleport Core asked for the wrong level on 27 of its 40 destinations The item carried its own hand-written level list, and wherever it was higher than the map's own level, the list won. 09/14/2026 - 16:15
72 Nineteen maps were locked above the level they ask for A level 80 reached the Chaos Railroad, could see the map on the other side, and could not walk in. The access level only knew how to go up. 09/14/2026 - 15:20
73 The game closing by itself while drawing a lot of effects at once A batch of effects could be drawn with another group's material list and end up fetching an image that is not there. 09/14/2026 - 08:40
74 The blinking cursor and the ground item that would not be picked up Two defects in one video: the pointer flipped between arrow and hand every frame, and the pick-up request could get stuck. 09/14/2026 - 04:10
75 You can now equip and unequip with the right mouse button Not a defect: the path never existed. Right-click on a piece equips it, and on an equipped piece returns it to the bag. 09/14/2026 - 03:30
76 After a nickname change, the character stopped saving The first real change froze saving every 8 seconds until disconnect. Walking and talking were fine; only relogging helped. 09/14/2026 - 00:30
77 The Class Respec Stone was wiping the item's rarity The item came back labelled Epic with ordinary stats, over 70% lower. The item's base is now preserved. 09/13/2026 - 23:00
78 The Perfect Item preview (P key) showed less than the real item An Uncommon Stone Axe previewed at 2-4 attack with no Range, while the actual item had 7-10 and Range 3. 09/13/2026 - 22:00
79 A red item after changing your build zeroed your damage One piece whose requirement you no longer met knocked out your whole attack, not just its own bonus. Unequipping fixed it. 09/13/2026 - 21:00
80 Changing your build zeroed your damage and the points came back on relog Applying a build from the B panel dropped your damage on monsters until you relogged, and on relog the build was gone. 09/13/2026 - 20:00
81 Earthquake no longer has the little waiting bar The bar beside the icon took 1.5 to 4 seconds to fill. Earthquake joins the skills that come ready to use. 09/13/2026 - 19:00
82 The Shaman's summon never showed up in the icon row at the top The Bloody Knight was summoned and behaved normally, but its duration icon died before it was ever drawn. 09/13/2026 - 18:00
83 The weapon on the back was drawn over the body in the target portrait Hovering over another player, the corner portrait drew the weapon pasted across the chest. It was missing depth testing. 09/13/2026 - 16:00
84 Maps above your level now stop you at the door, with no teleport A level 20 stepped into the cave entrance and woke up in the Ruins of Mars. Now they simply do not get past the door. 09/13/2026 - 15:00
85 Buttons that did not respond when another window was nearby The chat box and the minimap were given the click before the window drawn on top of them, so the button never saw it. 09/13/2026 - 14:00
86 Hundreds of items were worth ten times less in gold An earlier sync pulled 738 items' prices back to a 2025 table. The curve was rebuilt on 523 of them. 09/13/2026 - 13:00
87 Level 37 weapons were carrying the quest version's name Nine weapons showed, in English, the name of the weapon the level 40 quest hands out. They now have names of their own. 09/13/2026 - 12:00
88 Premium descriptions were wrong, and the tooltip cut the last line The Phoenix never stated its effect, the Super Fang repeated the plain Fang's text, and the last line ran past the frame. 09/13/2026 - 11:30
89 Costumes and premium items can no longer be dropped Throwing a costume or a premium item on the ground is now impossible at both ends. The six gold Bars can still be dropped. 09/13/2026 - 11:00
90 Every costume is permanent now, with stats and no timer in its name The timer is gone from the costume and from its name. A new costume comes with Defence 100, Absorb 5, Speed 1 and +30 HP/MP. 09/13/2026 - 10:30
91 Item icons duplicating and taking up extra space in the bag The three Ghost weapons and the pet eggs declared a size that did not match their artwork, so the bag reserved extra cells. 09/13/2026 - 10:00
92 The Coin Shop shows icons again, and answers when you buy Many products opened with no image, and buying, gifting or mistyping a nickname all produced exactly the same silence. 09/13/2026 - 09:00
93 The equipment slot vanished and the item bounced back to the cursor Creating a second character could leave two equipment slots held by nothing, and the starter kit would not equip itself. 09/13/2026 - 08:00
94 The login screen was rebuilt piece by piece Fields, buttons, checkboxes and the account panel now share one frame, one bevel and one colour scheme. 09/12/2026 - 22:30
95 The game now opens on PCs with no compatible video support Two ways out for anyone hitting a video error on startup: an over-eager check was removed and a compatibility mode was added. 09/12/2026 - 20:30
96 The gold strip cutting across the portal stage In the city centre, a jagged gold band cut across the stage's stonework and flickered as the camera moved. 09/11/2026 - 23:30
97 The Iron Core is now attached to the Chaos Railroad Two more maps became real neighbours: a doorway was opened in the north yard's rock wall and you can cross on foot. 09/11/2026 - 22:45
98 A map's minimum level now actually applies There were two map level controls and neither blocked entry. The server is the one checking it now. 09/11/2026 - 22:00
99 Blank price on items in player shops One tooltip line without its proper ending pushed every value up by one, and the last line came out empty. 09/11/2026 - 21:30
100 Three maps had no monsters at all A full progression review found three steps of the main route with an empty monster list — one of them the endgame step. 09/11/2026 - 17:30
101 White fringes on foliage, and three more scene fixes Grates and leaves came out with a white fringe, the campfire had a light ball that was not its own, and scenery water stopped flowing. 09/11/2026 - 12:00
102 A new character dealing no damage at all A new character could hit without doing anything and could not use crystals. It was not the damage formula: the attack was refused outright. 09/11/2026 - 09:30
103 Purchases from a player shop go into your bag The bought item ended up in the Distributor, and for a while the purchase would not even complete. Both are fixed. 09/11/2026 - 05:00
104 The Distributor froze when collecting more than one Choosing quantity two and clicking Collect did nothing, and you had to close, reopen and take them one by one. Collect All had the same problem. 09/10/2026 - 23:30
105 Quests now live on the NPC Take, do, track, hand in and receive: all through the NPC, instead of depending on the map's quest book. 09/10/2026 - 21:30
106 The Coin Shop got seven categories Products stopped being one long list and are now split by type, with the window rebuilt from the artwork. 09/10/2026 - 09:00
107 Up to three games open per machine The second click on the updater died silently, and opening a second window closed the first. Now it is three, and the server enforces the limit. 09/10/2026 - 01:00
108 PvE and PvP damage stopped moving together Tuning a skill to hunt better no longer throws PvP off: the two situations now have separate layers. 09/10/2026 - 00:30
109 Reset stats and skills in a single window The NPC that sold five stones, one per attribute, became a direct reset window — no need to buy an item for each thing. 09/09/2026 - 18:00
110 A four-team PvP Arena The old arena was replaced by a four-team one — blue, red, green and purple — in the Sky Tower, from level 100. 09/09/2026 - 13:00
111 HellsGate: the Cursed Temple event was rebuilt The event got a name, boss rounds and guardians that open the fight. All configurable, with no game update needed. 09/09/2026 - 10:50
112 Four more refusals that deleted the item instead of returning it A blank certificate, selling potions to an NPC, aging with a locked material and wing forging: in all of them the blocked item vanished from the bag. 09/09/2026 - 05:50
113 First-person camera A new option in F10, under Controls: the eye moves to the character's height and the body disappears. Switched off, everything stays as it was. 09/09/2026 - 05:40
114 Closed Beta applications were getting lost on the way Clicking to sign in with Discord dropped you in the panel and never brought you back to the form. Nothing was lost: the application was never sent. 09/09/2026 - 03:00
115 The Chaos Railroad is now attached to the Merchant City The two maps became real neighbours: you can walk from one to the other with no loading screen. 09/09/2026 - 00:00
116 The Character Certificate with new artwork The screen showing a whole character — premiums, equipment and bag — was rebuilt from the artwork, with the model in 3D. 09/08/2026 - 23:30
117 The square shadow in the corner of windows The Manage Premium frame has chamfered corners, but the shadow beneath it was a rectangle — and the tip showed through. 09/08/2026 - 20:00
118 Forty-two monsters spawned with zero life Bosses with life above the field's limit entered the world at zero, and the first hit on them brought down the whole server. 09/08/2026 - 15:00
119 Item and monster stats reviewed, and progression balanced Numbers went back to the old reference wherever it existed, and only what fell outside it was adjusted — without flattening the variety. 09/08/2026 - 04:00
120 Three more windows with new artwork Manage Premium, the Clan Panel and the Coin Shop got the same treatment: the window stopped imitating the art and became the art. 09/07/2026 - 23:50
121 The Build Panel rebuilt An illustrated green band, dark cards for each build, and the discard, save and apply buttons standing out. 09/07/2026 - 23:20
122 The X key menu became a real panel An illustrated header, five options each with its own icon, and a close button, at the same size as the XP counter window. 09/07/2026 - 18:30
123 The XP Counter in a new window The window nearly doubled in size and got artwork of its own. It still opens with the /xp command, with the same numbers. 09/07/2026 - 16:30
124 Settings with the new interface The F10 screen was rebuilt from the artwork: blue toggles with both states, and the active tab marked by light on its border. 09/07/2026 - 15:30
125 An item could be spent more than once On four upgrade paths the piece was consumed without leaving the bag, and could be used again. All of them are closed. 09/07/2026 - 04:00
126 A paused phoenix turned white on the bar Pausing the phoenix premium wiped the icon's colour, which only came back when you resumed the timer. There were two stacked defects. 09/07/2026 - 02:00
127 The Formula and Recipes tabs had their art sideways The arrow pointed the wrong way and the lettering looked odd. It was not the arrow: the whole tab artwork was rotated. 09/06/2026 - 23:10
128 The Merchant City got Navisko's ground The map's ground and grass were swapped for Navisko's, as requested: same city, different floor. 09/06/2026 - 22:30
129 Updates now go out on Instagram as well Every update note and every event becomes a feed post and a story automatically, without depending on anyone remembering to publish it. 09/06/2026 - 19:20
130 The premium icon frames were not crooked after all They looked crooked because each icon covered two dots of its neighbour: the art is thirty-eight wide and the spacing was thirty-six. 09/06/2026 - 15:45
131 Fire looks like fire again Brazier flames were nearly twice the height of the bowl holding them, and the fire texture had turned thick and flat. 09/06/2026 - 15:30
132 The purple crate is gone: it was two extra bytes in a file Five rounds of investigation for a defect that was not in the game at all, but in thirteen image files with two extra bytes at the end. 09/05/2026 - 23:45
133 Wings are gone, and teleport unlocks by level You no longer need to carry any wings: teleport destinations open on their own as your character gains levels. 09/05/2026 - 23:00
134 Multiple selection: carry several items at once With a transfer window open, hold CTRL and drag a rectangle: the items go to your cursor and the next click delivers all of them. 09/05/2026 - 22:00
135 An NPC that shows the update notes inside the game Talking to him opens a scroll with everything published as an update note on the site, with no need to leave the game to read it. 09/05/2026 - 21:00
136 Class names settled in Portuguese, once and for all Three naming schemes were in use at once, and the build guide swapped two classes with each other. Now there is a single list. 09/05/2026 - 19:00
137 The build panel stopped promising what does not exist Four padlocks at the end of the build screen suggested a fifth evolution. It is never going to exist, so it left the screen. 09/05/2026 - 18:00
138 The Distributor has a new interface An ornate header, a highlighted collect button and a visible bin: the window was rebuilt from the artwork, piece by piece. 09/05/2026 - 15:30
139 The quest marker became properly 3D The notice above the NPC was a flat blue picture. It is now a piece with real volume, spinning, the way it always was in the original game. 09/05/2026 - 14:00
140 Eagle Claw with no damage and Round Ring asking for level 80 Items with numbers that matched nothing: fixed damage where a range belonged, and the first ring in the game demanding an endgame level. 09/05/2026 - 13:30
141 The fifth unfair ban of the same family This time the punishment came from simply picking an item off the ground, and the accuser was the game itself, not the server. 09/05/2026 - 12:30
142 The updater replaces the game even while it is open The message asked you to close the game, and there was no window to close. The swap no longer depends on that. 09/05/2026 - 09:00
143 The server crashed on its own five minutes after starting A silent crash, always shortly after the world came up. The cause was a piece of scenery that never said whether it was empty or full. 09/05/2026 - 04:00
144 The game opened with no taskbar button The window came up but did not show in the taskbar: only in Alt+Tab. Thinking it had not opened, people opened it again and ran two games at once. 09/05/2026 - 02:00
145 Premium leaking from one character to another Switching characters carried over the premium from the one you just left. An audit closed this and five more premium holes. 09/05/2026 - 01:00
146 The site stopped asking you to sign in every time Closing the browser dropped your panel session even while it was still valid. It now lasts, and every visit pushes the deadline further out. 09/04/2026 - 23:00
147 The endless mini pet, and the flickering premium bar Using a mini pet could leave another lying on the ground beside you, giving free pets forever; and activating a premium made the bar flicker. 09/04/2026 - 22:30
148 Equipment Protection: one click locks, another unlocks The inventory padlock no longer opens a window, a number pad and a password. It became a switch, with no password and no cost. 09/04/2026 - 21:40
149 Signing into the panel now requires being in our Discord Anyone not in the community server cannot sign in. The check is made from our side, not from whatever the browser claims. 09/04/2026 - 21:20
150 A working Coin Shop on the site, and gifting by nickname The panel shop page was a display case reading the wrong catalogue. It now really sells, and you can send the item to another player. 09/04/2026 - 19:00
151 A clean item glowing as if it had been upgraded A weapon with no upgrades came out glowing like a high-end item. It was not aging or mixing: the glow arrived wrong from the item's own entry. 09/03/2026 - 15:00
152 The Clan Panel now looks like the options menu The new art from the options menu was carried over to the clan panel, and this time it had to be sliced so it would not blur when stretched. 09/02/2026 - 21:00
153 The login screen became a live scene, not a video The background is no longer forced to be a recorded video: it is now a scene drawn on the spot, which does not lose sharpness on a large display. 09/02/2026 - 20:00
154 Sign in with Discord, and the secret question that recovers your account The panel account no longer has a password: you sign in with Discord. Losing access to Discord stopped meaning losing your account. 09/02/2026 - 01:10
155 Sharper up close, softer in the distance Sharpening is now tuned per layer, and distance fog works again: the option in the settings menu existed but was being undone every instant. 09/02/2026 - 00:45
156 Clans in real time: no more relogging to show up Founding, joining, leaving or being kicked now takes effect instantly for everyone on screen, along with the crest, clan chat and war gate. 09/02/2026 - 00:20
157 Relog and switch characters without freezing or dropping Going back to character select seemed not to disconnect, gave account-in-use errors, and sometimes dropped the new session with the old one. 09/01/2026 - 23:30
158 Two shoulder pets, a PvP feed, and the target portrait The phoenix and the mini pet now coexist, one on each shoulder; the PvP tab became a drawn feed; and the target portrait shows who you are aiming at. 09/01/2026 - 19:30
159 Scenery pieces wearing another's texture, and a group that never showed Two scenery fixes, plus the light correction behind purple-tinted wood — which explained part of the cases, but not all of them. 09/01/2026 - 14:00
160 202 missing pieces of equipment, and the original art back Scythes, spears and much more were missing: the catalogue had 660 visible pieces and now has 853, with the art checked against the original game. 09/01/2026 - 02:00
161 Magic Core rebuilt: search, favourites and arrival points The teleport window was rewritten: Maps and Favourites tabs, search by name, a list grouped by level range, and three arrival points per map. 08/31/2026 - 23:30
162 A five-tab warehouse, and the second one is free at level 40 Unlocking counts for the whole account, not the character: what one reaches, every other character on the same account can see. 08/31/2026 - 22:00
163 Premium: pause, resume, and a panel to manage it Save the time on a premium for when you actually want it, cancel Expanded Storage, and see everything active from a button next to the minimap. 08/31/2026 - 21:00
164 Donate coins without leaving the game, by PIX or card The button at the bottom of the Coin Shop became Donate coins and opens a window with a PIX code and card payment, with the balance updating at once. 08/31/2026 - 11:00
165 The fourth unfair ban of the same family Taking an item out of the warehouse and dropping it right after could punish the account by itself, through a different path from the first three. 08/30/2026 - 21:30
166 Clan Master: found or join a clan without leaving the game Talking to the new NPC opens the clan panel, and creating, applying, accepting an invite and cancelling became actions inside the game itself. 08/30/2026 - 21:00
167 The minimap icons stopped flickering Players and monsters kept vanishing and coming back on the minimap. The drawing was not at fault; whatever fed the list was. 08/30/2026 - 18:40
168 The whole game re-textured, at no memory cost Better textures used to be impossible: any increase multiplied by four what the graphics card had to hold. It does not multiply any more. 08/30/2026 - 07:30
169 Stronger skill effects, and the flicker is gone Eight hundred and thirty-nine effect images reprocessed, the particle that vanished mid-animation, and the glow that was cut in half. 08/30/2026 - 06:00
170 The picture stopped looking washed out Firmer colour and sharper edges, with no blur and no extra cost: the change was made where it does not cost a single frame. 08/30/2026 - 04:40
171 The wrong-texture squares on the ground are gone Two different causes behind the same stone patch over the grass, on top of the one that fell yesterday. All three looked identical. 08/30/2026 - 03:30
172 Older updates back in reach, readable login fields, checked downloads The Updates tab scrolls to the end again, the login fields stopped being unreadable, and the updater rejects a corrupted package. 08/30/2026 - 03:20
173 Permissions on a single screen, and the panel showing who is in game The locks for all your accounts side by side, a Log out button in the list, and the end of being told you are offline while you play. 08/30/2026 - 03:10
174 The third and last unfair ban of the same family is gone Dropping an item and picking it back up could punish the account by itself. With this one, all three defects in that family are closed. 08/30/2026 - 03:00
175 Bless Castle countdown, and the ranking no longer showing your login The counter at the top only shows when an event is scheduled, and the Richest tab stopped displaying other players' full account names. 08/29/2026 - 23:50
176 A new character taking the account down, and four more fixes The game closing by itself after creating a character, the Distributor handing over by amount, the unfair warehouse ban and the ground flicker. 08/29/2026 - 23:40
177 Main Account: one account of yours, several game accounts A central account holding up to ten game accounts, twenty-four permissions that apply in seconds, and one wallet with a statement. 08/29/2026 - 23:30
178 Live rankings, every drop logged and Discord on your profile No more unfair bans for a full inventory, rankings every 5 minutes and a public log of every drop. 08/29/2026 - 04:35
179 Golden Forge: the new login screen and more FPS in the open world The game's entrance in polished gold, a 4K stormy background and a lighter world for your graphics card. 08/28/2026 - 22:10
180 Clan Panel, Boss Roulette and the hunt for the scenery flicker Clans got a panel, a vault and war; the boss prize became a raffle; and the flicker's main cause went down. 08/27/2026 - 23:15
181 A notice board in chat, a 9-tab F10 and the shop signs Boss warnings five minutes ahead, a PvP tab, nine tabs of options and shops that remember your price. 08/26/2026 - 21:40
182 Express Login, town lighting and bosses with a fixed address Log in with one click, know where the boss spawns, and see towns lit in the right colour. 08/25/2026 - 22:00
183 The biggest fix round of the new engine: flicker, stutter and swapped textures Nineteen fixes to the new graphics engine, two days after it went live. 08/24/2026 - 23:40
184 Living braziers, wind in the trees and 32 maps revised Fire looks like fire, foliage sways, and a batch of visual defects got hunted down. 08/23/2026 - 21:45
185 New graphics engine: the game now runs on Vulkan The old graphics foundation is retired: everything on screen is drawn a new way. 08/22/2026 - 04:20
186 32 updates in one day: crashes hunted down and a shop you can restock Max Heal, Chain Lightning and switching characters stopped breaking the game. 08/21/2026 - 05:48
187 Stat reset for gold, summon crystals back, and level ranges on maps 18 maps got Portuguese names and level limits, and crystals summon again. 08/20/2026 - 23:22
188 XP Counter, a rebuilt Quest Book and potions in the warehouse Measure what each hunting spot really pays, and stock potions outside your bag. 08/19/2026 - 04:06
189 Coin Shop: one window for both currencies Both currencies in one window, and buying with a full bag no longer drops the item on the floor. 08/18/2026 - 22:41
190 The Coin Shop is listing its products again It opened with categories only and refused every purchase — a different bug from 10/08. 08/17/2026 - 03:14
191 New sound across the whole world, quests with a Book and three new maps Ten ambiences and eighteen music tracks landed, and quests got a book, markers and rewards. 08/15/2026 - 01:50
192 Runes, Atlantis as everyone's home town and an account-wide Distributor Item duplication is closed, Merchant Town opened with 11 shops and skill points now cost gold. 08/14/2026 - 23:15
193 PvP without disconnects, an editable shop and why bosses take so little damage Ten fixes for drops and stutter, an editable street shop and the damage rule nobody explained. 08/13/2026 - 20:40
194 New X menu, 144 more creatures and a world without lag The biggest day of the month: sync, item art, EXP and the Warrior weapon. 08/12/2026 - 23:50
195 Clans working, EXP back and the original mini pets Killing monsters gives EXP again, and new characters start at level 1. 08/11/2026 - 20:40
196 The warehouse really saves again and the Coin Shop shows everything The warehouse stopped losing items and gold, and the shop stopped looking empty. 08/10/2026 - 03:20
197 Traveling stall, 4 new maps and shops fixed Set up your stall and keep playing. Plus the full list of shop fixes. 08/09/2026 - 23:15
198 Back to character selection without closing the game Switching characters takes half a second, with no reloading and no password typing. 08/08/2026 - 21:15
199 Atlantis back in place on the minimap, and weapon tips that tell the truth The island stopped floating in a blue blob, and the weapon button tips stopped lying. 08/07/2026 - 22:10
200 14 new maps and the end of the reconnects that happen on their own Desert, catacombs and Wind Forest joined the world, minimaps and name plates included. 08/06/2026 - 04:25
201 Atlantis, a brand new login screen and draggable windows The 3D intro is gone, Atlantis opened its gates and the game's windows now move. 08/05/2026 - 03:40
202 Characters on the graphics card, and no more Warrior crashes The batch that gives back the most FPS, 22 new video options and the Settings screen's own art. 08/04/2026 - 21:40
203 From 96 to 172 FPS, and a night that looks like night A run of speed fixes nearly doubled the frame rate, and villages finally go properly dark. 08/03/2026 - 04:40
204 Equipment Protection: your items now have a lock A password locks what must not be lost, and wet ground started reflecting the street lamps. 08/02/2026 - 22:00
205 A rebuilt bestiary: 262 creatures with Portuguese names Monsters, drops and spawn points rebuilt from scratch, and the character screen became a tavern. 08/01/2026 - 19:30
206 Real sun shadows: on the world, on you, and adjustable The sun casts shadows across the whole world, your character darkens inside them, and you can tune or turn it off. 07/31/2026 - 22:10
207 New minimap, rebuilt Settings screen and warehouse pages that finally count The place name shows on the minimap, the Settings screen was redrawn and the July 24 warehouse tabs finally change the items. 07/30/2026 - 02:50
208 Three bugs in the new warehouse hunted down A double row of numbers, a tooltip that never showed and one cut off by the side bar. 07/29/2026 - 19:40
209 Five item windows rebuilt and sharper scenery in the distance Aging, Manufacture, Mix, Trade and Smelting were fully redrawn, with new frames and buttons. 07/28/2026 - 04:20
210 A new-look warehouse and the page that lights up in gold Storage got its own look, the open tab lights up in gold, and the picture got cleaner. 07/27/2026 - 23:40
211 Critical, Block and Evade now show on the C panel Three combat stats you could not see anywhere in the game finally made it onto the character panel. 07/26/2026 - 02:58
212 New finish on the ground of every map Map ground looks sharper, it can be switched off on weaker machines, and 46 sceneries were revised the same day. 07/25/2026 - 22:15
213 A 5-page warehouse and the button that tidies everything Storage got five times bigger, and one click now tidies your whole bag. 07/24/2026 - 04:40
214 Ricarten rebuilt: 411 pieces of the main city replaced The rework started with the city every character passes through: 411 pieces replaced. 07/23/2026 - 03:12