| # | Título | Descrição | Data |
| 1 | The Bee Cave also got a ceiling and a theme of its own | The same work as its neighbour: cover overhead, a new layout and hives giving the map its identity. | 10/03/2026 - 22:55 |
| 2 | The Mushroom Cave was rebuilt, and now it has a ceiling | A new layout, giant mushrooms instead of empty floor, and the far rock is walkable ground now. | 10/03/2026 - 22:50 |
| 3 | The character select screen is now a real tavern | The flat backdrop is gone, replaced by a 3D hall with your characters sitting inside it. | 10/03/2026 - 08:00 |
| 4 | UP Kit: a chest of premiums in the Coin Shop | Basic, 1 day, 700; Intermediate, 3 days, 1800. The chest arrives at the Distributor and opens in your bag. | 10/02/2026 - 04:10 |
| 5 | Premium trimmed down: Auto Bot, builds and chat | The +50% experience, /mix, /age, the I hotkey and dying without EXP loss are gone. New prices in the shop. | 10/01/2026 - 18:30 |
| 6 | Seven-day gear in the shop, for a fraction of the price | Every permanent item in the Coin Shop now has a 7-day version: 600 Coin instead of 4000. | 09/30/2026 - 23:40 |
| 7 | More windows received their final artwork and the right size | The Events menu, Manage Premium and the skill tooltip were adjusted after being seen in game. | 09/28/2026 - 21:00 |
| 8 | The castle buff never reached the owning clan | The clan holding the Bless Castle got no skill at all, because the choice had never actually been made. | 09/28/2026 - 19:10 |
| 9 | Five clan defects at once, most of them from the same cause | Joining a clan only took effect after relogging, the notice box came out in English, and the clan name was missing on the selection screen. | 09/28/2026 - 18:35 |
| 10 | The clan emblem is now a single size above the head | It used to change size depending on the line. It is now always 32 by 32, to the left of the name box. | 09/28/2026 - 17:35 |
| 11 | Aging Restore was rebuilt, with a list and the cost in plain sight | The fixed table with arrows is gone, replaced by a scrollable list with each level's detail and cost. | 09/28/2026 - 15:30 |
| 12 | The Build Panel received its definitive artwork | The B key window was redrawn over the owner's mock-up: book banner, tabs and summary box, all its own. | 09/28/2026 - 06:10 |
| 13 | The quantity box received the owner's artwork | The how-many-to-buy box was redrawn, and the same artwork covers selling, dropping, storing and the personal shop. | 09/28/2026 - 05:45 |
| 14 | The game would keep trying to reconnect forever | After a server restart, the game repeated the same rejected credential every four seconds, never giving up and never saying so. | 09/27/2026 - 21:00 |
| 15 | Buying from an NPC shop could freeze your character's save | The purchased item was created with no registered owner, and from then on every save was refused. Hours of progress could be lost. | 09/27/2026 - 20:00 |
| 16 | Manage Premium and the Certificate joined the new standard | Both windows were rebuilt in the same style as the rest, and the Certificate now opens above the chat box. | 09/27/2026 - 18:15 |
| 17 | The Trade window was rebuilt with the owner's artwork | A new item grid, its own frame, and the clan invitation with its text back inside the box. | 09/27/2026 - 14:05 |
| 18 | A single NPC for every event, with a menu | The old HellsGate guardian became the Event Master: clicking him opens the list, and each line opens that event. | 09/27/2026 - 10:35 |
| 19 | The Distributor received its final artwork, drawn by the owner | The window now uses its own artwork instead of the generic drawing, with the text written over it in the game's font. | 09/26/2026 - 21:20 |
| 20 | Nine game windows were rebuilt to one standard | Distributor, Settings, Builds, Auto Bot, Clan, PvP Arena and HellsGate now share the same frame, buttons and tabs. | 09/26/2026 - 18:20 |
| 21 | Buying from NPCs now warns when weight or space runs out | You could type any amount and the purchase was trimmed in silence. For potions, the box opened even with room for none. | 09/25/2026 - 11:25 |
| 22 | Black pieces at the castle and a dark sliver in the water | Posts, the crane and the tower roofs came out black; on the camp beach a dark gap opened and closed with the waves. | 09/24/2026 - 18:10 |
| 23 | PvP Mode got a window on the K key, and a real bonus | The icon used to promise a drop bonus and deliver nothing. It is now a 20% chance of an extra item and 10% more experience. | 09/24/2026 - 14:30 |
| 24 | The X key menu became a column of buttons | The large panel is gone, replaced by a column of five plates above the action bar, in the material the game already uses. | 09/23/2026 - 14:40 |
| 25 | The offline shop was created, but no vendor appeared | The stall was created, the items left the inventory, and no vendor showed up on the map. Not even after a server restart. | 09/23/2026 - 12:05 |
| 26 | A character flashing pink is not a defect: it is protection | On entering the world, going through a portal and resurrecting, your character flashes pink for about ten seconds. It always has. | 09/22/2026 - 21:00 |
| 27 | Disconnected on entering the world, every time, for a whole account | From a certain hour on, every character on an account dropped on entry. A server command treated a normal case as an error. | 09/22/2026 - 12:55 |
| 28 | Coin Shop items can be sold to NPCs again | The account-bound bracelet and boots were refused by the blacksmith and the potion NPC. The sale goes through now. | 09/18/2026 - 16:10 |
| 29 | Action Bar on the Y key: three tabs of eighteen slots | Drag a skill or item onto a slot and use it by key. Saved per character, lockable, and it flips to vertical. | 09/18/2026 - 14:20 |
| 30 | The chat box can be made opaque now, but not by default | You can close up the background from the F10 slider. The default is still the chat box exactly as it always was. | 09/18/2026 - 12:10 |
| 31 | The server crashed when someone put on certain costumes | Opening costumes to every class exposed models that are not on disk, and the crash took everyone down with it. | 09/18/2026 - 04:00 |
| 32 | Sound effects had gone silent; only music and ambience played | Inventory, picking items off the ground, the warehouse: all silent. The game's sound table had overflowed after the new package. | 09/18/2026 - 02:30 |
| 33 | Fullscreen came back misaligned and then black after switching away | Alt-tabbing out and back left the interface out of place and, moments later, a black screen with the game still running. | 09/17/2026 - 18:15 |
| 34 | Every costume now fits any class | The split between common and magic costumes was only a rule, not artwork: the model always came from your class. | 09/17/2026 - 14:00 |
| 35 | Characters could not be deleted, and the message blamed the clan | The screen said Clan data not received for every account. The cause was not the clan: a request to the site was being refused. | 09/17/2026 - 13:25 |
| 36 | Complete 80D Kit Box: your class's entire set | Using it hands over the level 80 set for the opener's class, aged on the attack pieces and mixed on the accessories. | 09/17/2026 - 12:50 |
| 37 | Global buffs in the Coin Shop: experience, drop and damage | Any player can buy them, and the effect applies to everyone online. Each unit adds one hour to that buff's timer. | 09/17/2026 - 11:15 |
| 38 | The chat now has category filters along the top | All, PvP, Drops, Level Up, Events, Bosses and Notices became buttons. The PvP tab left the footer and joined the board. | 09/17/2026 - 08:00 |
| 39 | The ranking's EXP percentage was stuck at 0% | The bar moved up to a certain point of the level and stopped for good. Six characters level 60 and up, and it looked random. | 09/16/2026 - 22:40 |
| 40 | The Luxury Hairstyle locked the character and closed the game | After using it the game closed by itself on the selection screen. The whole account was stuck, with no way in on another character. | 09/16/2026 - 19:10 |
| 41 | The price ladder climbs from bottom to top again | Two rungs near the top had been left behind and were worth less than weaker items. Ninety-seven items were adjusted. | 09/16/2026 - 12:00 |
| 42 | Fifty-seven weapons carried another item's stats | The Chaos Dagger asked for level 90 and hit harder than a level 108 weapon. Its attack came from the tier above. | 09/16/2026 - 09:45 |
| 43 | A button that loads every upgrade sheltom at once | The window always knew which stones each level asks for. Now a button finds all twelve in your bag and places them. | 09/16/2026 - 09:35 |
| 44 | Boosters did not work in town and the Fireworks never went off | Both were refused in silence. The Booster had a town lock, and the Fireworks opened the wrong little box and did nothing. | 09/16/2026 - 08:45 |
| 45 | Leaving the SOD now puts you in the Merchant City | Finishing the event, being eliminated, dying or losing connection all sent you to Navisko. All four exits now lead to one place. | 09/16/2026 - 08:00 |
| 46 | You can now buy several items at once from an NPC | Outside potions the quantity was stuck at 1: the field and the arrows were drawn on screen, and dead. | 09/16/2026 - 05:20 |
| 47 | The game closed by itself when a pet was on screen | The pet system was reading the animation of a character that had already left the screen. Not the pet's fault: a missing cleanup. | 09/16/2026 - 00:30 |
| 48 | The wave of disconnects when changing stats or skills is over | Redistributing points dropped the player and undid the save. It was 13 to 14 people a day, from a guard that was too strict. | 09/15/2026 - 22:30 |
| 49 | The big head potions really do give 5% attack now | Smile, Love, Sadness and Cuteness stopped being purely cosmetic. And on the eight older classes they did not even give a big head. | 09/15/2026 - 21:00 |
| 50 | Buying more than 300 potions did nothing, with no message | The large order was refused in silence, the shop simply did not answer, and it also flagged the buyer as suspicious. | 09/15/2026 - 20:40 |
| 51 | Item upgrading was rebalanced and the stone now adds to the chance | From +0 to +7 the item cannot break. The stone stopped fixing the chance and now adds 5, 10 or 15 points to the real one. | 09/15/2026 - 19:30 |
| 52 | The Assassin's Fatal Mastery never granted any critical | The passive promised critical while a dagger was equipped and delivered nothing, on the panel or on the hit. Its weapon was blank. | 09/15/2026 - 10:10 |
| 53 | Four Shaman skills ignored your attack speed | Ghost Lore, Haunt, Spirit Flare and Praying Guile always ran at the same rate, with any weapon and any buff. | 09/15/2026 - 09:10 |
| 54 | Some scythes were carrying spear names | The polearm family holds both scythes and spears, and the name was the only clue. Two scythes carried spear names. | 09/15/2026 - 08:50 |
| 55 | Early monsters were not dropping Shaman, Assassin or Mage weapons | Yesterday the Shaman weapon family entered the drop lists. Today the rest of the hole turned up, in the level 1 to 40 band. | 09/15/2026 - 08:30 |
| 56 | Rarity prefixes and suffixes were switched off | The twelve weapon prefixes and the twelve defence and accessory suffixes are gone. Rarity itself stays exactly as it was. | 09/15/2026 - 08:00 |
| 57 | NPC shops opening with the weapon or the armour tab empty | Sometimes the weapons vanished, sometimes the armour. Not the records: the shop was being assembled wrong, on a parity counter. | 09/15/2026 - 06:00 |
| 58 | The batch-sell confirmation froze every click in the game | It appeared behind the NPC window and nobody saw it. While open, no click responded, and relogging did not clear it. | 09/15/2026 - 05:15 |
| 59 | After a nickname change, NPCs would not open and attacks would not fire | Yesterday's fix covered only one of the three records tied to your name. The other two killed clicks on NPCs and on monsters. | 09/15/2026 - 02:10 |
| 60 | Every nickname change burned two names forever | Going back to an old nickname of yours said the name was in use, and nobody else could use it either. Two names lost per change. | 09/15/2026 - 01:40 |
| 61 | The Shaman's Chasing Hunt spent mana and pulled nothing | It told the server alongside an area hit. With no monster nearby the message never left, and it exists to pull from afar. | 09/15/2026 - 01:00 |
| 62 | The Top Level effect had vanished from four classes | The record list still held deleted and packaged characters, and one of them sat permanently in first place for its class. | 09/15/2026 - 00:30 |
| 63 | The Hunki was transforming into the wrong Hulk | At low health the Hunki grows and becomes another monster. It was becoming the event version, twelve levels below the right one. | 09/14/2026 - 23:00 |
| 64 | The plain Respec Stone and Reconstruction were also wiping rarity | The earlier fix only caught the class stones. The generic stone and Reconstruction kept handing the item back without its bonus. | 09/14/2026 - 22:30 |
| 65 | The Cuteness Potion permanently locked Assassin, Shaman and Martial characters | The character could no longer enter the game, not even after restarting. Fixed and published. Just update the game. | 09/14/2026 - 22:00 |
| 66 | The Shaman's weapon was not dropping in 61 of 65 maps | Its family never made it into the monsters' drop lists. The chance per kill was twelve times lower than the Staff's. | 09/14/2026 - 21:40 |
| 67 | The server hung in the afternoon: the cause was in the respec path | It did not crash, it froze: the game sat on Establishing connection. Found and fixed the same day. | 09/14/2026 - 20:10 |
| 68 | Batch selling refused the whole batch and never said why | Selecting several items and selling to the NPC always returned the same refusal, even with perfectly sellable items. | 09/14/2026 - 18:55 |
| 69 | The Assassin's Beat Up now hits in an area | The skill stopped hitting a single target and now catches everything around it, without losing its critical. | 09/14/2026 - 18:00 |
| 70 | The Evade field on the character window was showing accuracy | The evasion buff and passive did work; the number on the C key was the one coming from elsewhere, from your attack accuracy. | 09/14/2026 - 17:25 |
| 71 | The Teleport Core asked for the wrong level on 27 of its 40 destinations | The item carried its own hand-written level list, and wherever it was higher than the map's own level, the list won. | 09/14/2026 - 16:15 |
| 72 | Nineteen maps were locked above the level they ask for | A level 80 reached the Chaos Railroad, could see the map on the other side, and could not walk in. The access level only knew how to go up. | 09/14/2026 - 15:20 |
| 73 | The game closing by itself while drawing a lot of effects at once | A batch of effects could be drawn with another group's material list and end up fetching an image that is not there. | 09/14/2026 - 08:40 |
| 74 | The blinking cursor and the ground item that would not be picked up | Two defects in one video: the pointer flipped between arrow and hand every frame, and the pick-up request could get stuck. | 09/14/2026 - 04:10 |
| 75 | You can now equip and unequip with the right mouse button | Not a defect: the path never existed. Right-click on a piece equips it, and on an equipped piece returns it to the bag. | 09/14/2026 - 03:30 |
| 76 | After a nickname change, the character stopped saving | The first real change froze saving every 8 seconds until disconnect. Walking and talking were fine; only relogging helped. | 09/14/2026 - 00:30 |
| 77 | The Class Respec Stone was wiping the item's rarity | The item came back labelled Epic with ordinary stats, over 70% lower. The item's base is now preserved. | 09/13/2026 - 23:00 |
| 78 | The Perfect Item preview (P key) showed less than the real item | An Uncommon Stone Axe previewed at 2-4 attack with no Range, while the actual item had 7-10 and Range 3. | 09/13/2026 - 22:00 |
| 79 | A red item after changing your build zeroed your damage | One piece whose requirement you no longer met knocked out your whole attack, not just its own bonus. Unequipping fixed it. | 09/13/2026 - 21:00 |
| 80 | Changing your build zeroed your damage and the points came back on relog | Applying a build from the B panel dropped your damage on monsters until you relogged, and on relog the build was gone. | 09/13/2026 - 20:00 |
| 81 | Earthquake no longer has the little waiting bar | The bar beside the icon took 1.5 to 4 seconds to fill. Earthquake joins the skills that come ready to use. | 09/13/2026 - 19:00 |
| 82 | The Shaman's summon never showed up in the icon row at the top | The Bloody Knight was summoned and behaved normally, but its duration icon died before it was ever drawn. | 09/13/2026 - 18:00 |
| 83 | The weapon on the back was drawn over the body in the target portrait | Hovering over another player, the corner portrait drew the weapon pasted across the chest. It was missing depth testing. | 09/13/2026 - 16:00 |
| 84 | Maps above your level now stop you at the door, with no teleport | A level 20 stepped into the cave entrance and woke up in the Ruins of Mars. Now they simply do not get past the door. | 09/13/2026 - 15:00 |
| 85 | Buttons that did not respond when another window was nearby | The chat box and the minimap were given the click before the window drawn on top of them, so the button never saw it. | 09/13/2026 - 14:00 |
| 86 | Hundreds of items were worth ten times less in gold | An earlier sync pulled 738 items' prices back to a 2025 table. The curve was rebuilt on 523 of them. | 09/13/2026 - 13:00 |
| 87 | Level 37 weapons were carrying the quest version's name | Nine weapons showed, in English, the name of the weapon the level 40 quest hands out. They now have names of their own. | 09/13/2026 - 12:00 |
| 88 | Premium descriptions were wrong, and the tooltip cut the last line | The Phoenix never stated its effect, the Super Fang repeated the plain Fang's text, and the last line ran past the frame. | 09/13/2026 - 11:30 |
| 89 | Costumes and premium items can no longer be dropped | Throwing a costume or a premium item on the ground is now impossible at both ends. The six gold Bars can still be dropped. | 09/13/2026 - 11:00 |
| 90 | Every costume is permanent now, with stats and no timer in its name | The timer is gone from the costume and from its name. A new costume comes with Defence 100, Absorb 5, Speed 1 and +30 HP/MP. | 09/13/2026 - 10:30 |
| 91 | Item icons duplicating and taking up extra space in the bag | The three Ghost weapons and the pet eggs declared a size that did not match their artwork, so the bag reserved extra cells. | 09/13/2026 - 10:00 |
| 92 | The Coin Shop shows icons again, and answers when you buy | Many products opened with no image, and buying, gifting or mistyping a nickname all produced exactly the same silence. | 09/13/2026 - 09:00 |
| 93 | The equipment slot vanished and the item bounced back to the cursor | Creating a second character could leave two equipment slots held by nothing, and the starter kit would not equip itself. | 09/13/2026 - 08:00 |
| 94 | The login screen was rebuilt piece by piece | Fields, buttons, checkboxes and the account panel now share one frame, one bevel and one colour scheme. | 09/12/2026 - 22:30 |
| 95 | The game now opens on PCs with no compatible video support | Two ways out for anyone hitting a video error on startup: an over-eager check was removed and a compatibility mode was added. | 09/12/2026 - 20:30 |
| 96 | The gold strip cutting across the portal stage | In the city centre, a jagged gold band cut across the stage's stonework and flickered as the camera moved. | 09/11/2026 - 23:30 |
| 97 | The Iron Core is now attached to the Chaos Railroad | Two more maps became real neighbours: a doorway was opened in the north yard's rock wall and you can cross on foot. | 09/11/2026 - 22:45 |
| 98 | A map's minimum level now actually applies | There were two map level controls and neither blocked entry. The server is the one checking it now. | 09/11/2026 - 22:00 |
| 99 | Blank price on items in player shops | One tooltip line without its proper ending pushed every value up by one, and the last line came out empty. | 09/11/2026 - 21:30 |
| 100 | Three maps had no monsters at all | A full progression review found three steps of the main route with an empty monster list — one of them the endgame step. | 09/11/2026 - 17:30 |
| 101 | White fringes on foliage, and three more scene fixes | Grates and leaves came out with a white fringe, the campfire had a light ball that was not its own, and scenery water stopped flowing. | 09/11/2026 - 12:00 |
| 102 | A new character dealing no damage at all | A new character could hit without doing anything and could not use crystals. It was not the damage formula: the attack was refused outright. | 09/11/2026 - 09:30 |
| 103 | Purchases from a player shop go into your bag | The bought item ended up in the Distributor, and for a while the purchase would not even complete. Both are fixed. | 09/11/2026 - 05:00 |
| 104 | The Distributor froze when collecting more than one | Choosing quantity two and clicking Collect did nothing, and you had to close, reopen and take them one by one. Collect All had the same problem. | 09/10/2026 - 23:30 |
| 105 | Quests now live on the NPC | Take, do, track, hand in and receive: all through the NPC, instead of depending on the map's quest book. | 09/10/2026 - 21:30 |
| 106 | The Coin Shop got seven categories | Products stopped being one long list and are now split by type, with the window rebuilt from the artwork. | 09/10/2026 - 09:00 |
| 107 | Up to three games open per machine | The second click on the updater died silently, and opening a second window closed the first. Now it is three, and the server enforces the limit. | 09/10/2026 - 01:00 |
| 108 | PvE and PvP damage stopped moving together | Tuning a skill to hunt better no longer throws PvP off: the two situations now have separate layers. | 09/10/2026 - 00:30 |
| 109 | Reset stats and skills in a single window | The NPC that sold five stones, one per attribute, became a direct reset window — no need to buy an item for each thing. | 09/09/2026 - 18:00 |
| 110 | A four-team PvP Arena | The old arena was replaced by a four-team one — blue, red, green and purple — in the Sky Tower, from level 100. | 09/09/2026 - 13:00 |
| 111 | HellsGate: the Cursed Temple event was rebuilt | The event got a name, boss rounds and guardians that open the fight. All configurable, with no game update needed. | 09/09/2026 - 10:50 |
| 112 | Four more refusals that deleted the item instead of returning it | A blank certificate, selling potions to an NPC, aging with a locked material and wing forging: in all of them the blocked item vanished from the bag. | 09/09/2026 - 05:50 |
| 113 | First-person camera | A new option in F10, under Controls: the eye moves to the character's height and the body disappears. Switched off, everything stays as it was. | 09/09/2026 - 05:40 |
| 114 | Closed Beta applications were getting lost on the way | Clicking to sign in with Discord dropped you in the panel and never brought you back to the form. Nothing was lost: the application was never sent. | 09/09/2026 - 03:00 |
| 115 | The Chaos Railroad is now attached to the Merchant City | The two maps became real neighbours: you can walk from one to the other with no loading screen. | 09/09/2026 - 00:00 |
| 116 | The Character Certificate with new artwork | The screen showing a whole character — premiums, equipment and bag — was rebuilt from the artwork, with the model in 3D. | 09/08/2026 - 23:30 |
| 117 | The square shadow in the corner of windows | The Manage Premium frame has chamfered corners, but the shadow beneath it was a rectangle — and the tip showed through. | 09/08/2026 - 20:00 |
| 118 | Forty-two monsters spawned with zero life | Bosses with life above the field's limit entered the world at zero, and the first hit on them brought down the whole server. | 09/08/2026 - 15:00 |
| 119 | Item and monster stats reviewed, and progression balanced | Numbers went back to the old reference wherever it existed, and only what fell outside it was adjusted — without flattening the variety. | 09/08/2026 - 04:00 |
| 120 | Three more windows with new artwork | Manage Premium, the Clan Panel and the Coin Shop got the same treatment: the window stopped imitating the art and became the art. | 09/07/2026 - 23:50 |
| 121 | The Build Panel rebuilt | An illustrated green band, dark cards for each build, and the discard, save and apply buttons standing out. | 09/07/2026 - 23:20 |
| 122 | The X key menu became a real panel | An illustrated header, five options each with its own icon, and a close button, at the same size as the XP counter window. | 09/07/2026 - 18:30 |
| 123 | The XP Counter in a new window | The window nearly doubled in size and got artwork of its own. It still opens with the /xp command, with the same numbers. | 09/07/2026 - 16:30 |
| 124 | Settings with the new interface | The F10 screen was rebuilt from the artwork: blue toggles with both states, and the active tab marked by light on its border. | 09/07/2026 - 15:30 |
| 125 | An item could be spent more than once | On four upgrade paths the piece was consumed without leaving the bag, and could be used again. All of them are closed. | 09/07/2026 - 04:00 |
| 126 | A paused phoenix turned white on the bar | Pausing the phoenix premium wiped the icon's colour, which only came back when you resumed the timer. There were two stacked defects. | 09/07/2026 - 02:00 |
| 127 | The Formula and Recipes tabs had their art sideways | The arrow pointed the wrong way and the lettering looked odd. It was not the arrow: the whole tab artwork was rotated. | 09/06/2026 - 23:10 |
| 128 | The Merchant City got Navisko's ground | The map's ground and grass were swapped for Navisko's, as requested: same city, different floor. | 09/06/2026 - 22:30 |
| 129 | Updates now go out on Instagram as well | Every update note and every event becomes a feed post and a story automatically, without depending on anyone remembering to publish it. | 09/06/2026 - 19:20 |
| 130 | The premium icon frames were not crooked after all | They looked crooked because each icon covered two dots of its neighbour: the art is thirty-eight wide and the spacing was thirty-six. | 09/06/2026 - 15:45 |
| 131 | Fire looks like fire again | Brazier flames were nearly twice the height of the bowl holding them, and the fire texture had turned thick and flat. | 09/06/2026 - 15:30 |
| 132 | The purple crate is gone: it was two extra bytes in a file | Five rounds of investigation for a defect that was not in the game at all, but in thirteen image files with two extra bytes at the end. | 09/05/2026 - 23:45 |
| 133 | Wings are gone, and teleport unlocks by level | You no longer need to carry any wings: teleport destinations open on their own as your character gains levels. | 09/05/2026 - 23:00 |
| 134 | Multiple selection: carry several items at once | With a transfer window open, hold CTRL and drag a rectangle: the items go to your cursor and the next click delivers all of them. | 09/05/2026 - 22:00 |
| 135 | An NPC that shows the update notes inside the game | Talking to him opens a scroll with everything published as an update note on the site, with no need to leave the game to read it. | 09/05/2026 - 21:00 |
| 136 | Class names settled in Portuguese, once and for all | Three naming schemes were in use at once, and the build guide swapped two classes with each other. Now there is a single list. | 09/05/2026 - 19:00 |
| 137 | The build panel stopped promising what does not exist | Four padlocks at the end of the build screen suggested a fifth evolution. It is never going to exist, so it left the screen. | 09/05/2026 - 18:00 |
| 138 | The Distributor has a new interface | An ornate header, a highlighted collect button and a visible bin: the window was rebuilt from the artwork, piece by piece. | 09/05/2026 - 15:30 |
| 139 | The quest marker became properly 3D | The notice above the NPC was a flat blue picture. It is now a piece with real volume, spinning, the way it always was in the original game. | 09/05/2026 - 14:00 |
| 140 | Eagle Claw with no damage and Round Ring asking for level 80 | Items with numbers that matched nothing: fixed damage where a range belonged, and the first ring in the game demanding an endgame level. | 09/05/2026 - 13:30 |
| 141 | The fifth unfair ban of the same family | This time the punishment came from simply picking an item off the ground, and the accuser was the game itself, not the server. | 09/05/2026 - 12:30 |
| 142 | The updater replaces the game even while it is open | The message asked you to close the game, and there was no window to close. The swap no longer depends on that. | 09/05/2026 - 09:00 |
| 143 | The server crashed on its own five minutes after starting | A silent crash, always shortly after the world came up. The cause was a piece of scenery that never said whether it was empty or full. | 09/05/2026 - 04:00 |
| 144 | The game opened with no taskbar button | The window came up but did not show in the taskbar: only in Alt+Tab. Thinking it had not opened, people opened it again and ran two games at once. | 09/05/2026 - 02:00 |
| 145 | Premium leaking from one character to another | Switching characters carried over the premium from the one you just left. An audit closed this and five more premium holes. | 09/05/2026 - 01:00 |
| 146 | The site stopped asking you to sign in every time | Closing the browser dropped your panel session even while it was still valid. It now lasts, and every visit pushes the deadline further out. | 09/04/2026 - 23:00 |
| 147 | The endless mini pet, and the flickering premium bar | Using a mini pet could leave another lying on the ground beside you, giving free pets forever; and activating a premium made the bar flicker. | 09/04/2026 - 22:30 |
| 148 | Equipment Protection: one click locks, another unlocks | The inventory padlock no longer opens a window, a number pad and a password. It became a switch, with no password and no cost. | 09/04/2026 - 21:40 |
| 149 | Signing into the panel now requires being in our Discord | Anyone not in the community server cannot sign in. The check is made from our side, not from whatever the browser claims. | 09/04/2026 - 21:20 |
| 150 | A working Coin Shop on the site, and gifting by nickname | The panel shop page was a display case reading the wrong catalogue. It now really sells, and you can send the item to another player. | 09/04/2026 - 19:00 |
| 151 | A clean item glowing as if it had been upgraded | A weapon with no upgrades came out glowing like a high-end item. It was not aging or mixing: the glow arrived wrong from the item's own entry. | 09/03/2026 - 15:00 |
| 152 | The Clan Panel now looks like the options menu | The new art from the options menu was carried over to the clan panel, and this time it had to be sliced so it would not blur when stretched. | 09/02/2026 - 21:00 |
| 153 | The login screen became a live scene, not a video | The background is no longer forced to be a recorded video: it is now a scene drawn on the spot, which does not lose sharpness on a large display. | 09/02/2026 - 20:00 |
| 154 | Sign in with Discord, and the secret question that recovers your account | The panel account no longer has a password: you sign in with Discord. Losing access to Discord stopped meaning losing your account. | 09/02/2026 - 01:10 |
| 155 | Sharper up close, softer in the distance | Sharpening is now tuned per layer, and distance fog works again: the option in the settings menu existed but was being undone every instant. | 09/02/2026 - 00:45 |
| 156 | Clans in real time: no more relogging to show up | Founding, joining, leaving or being kicked now takes effect instantly for everyone on screen, along with the crest, clan chat and war gate. | 09/02/2026 - 00:20 |
| 157 | Relog and switch characters without freezing or dropping | Going back to character select seemed not to disconnect, gave account-in-use errors, and sometimes dropped the new session with the old one. | 09/01/2026 - 23:30 |
| 158 | Two shoulder pets, a PvP feed, and the target portrait | The phoenix and the mini pet now coexist, one on each shoulder; the PvP tab became a drawn feed; and the target portrait shows who you are aiming at. | 09/01/2026 - 19:30 |
| 159 | Scenery pieces wearing another's texture, and a group that never showed | Two scenery fixes, plus the light correction behind purple-tinted wood — which explained part of the cases, but not all of them. | 09/01/2026 - 14:00 |
| 160 | 202 missing pieces of equipment, and the original art back | Scythes, spears and much more were missing: the catalogue had 660 visible pieces and now has 853, with the art checked against the original game. | 09/01/2026 - 02:00 |
| 161 | Magic Core rebuilt: search, favourites and arrival points | The teleport window was rewritten: Maps and Favourites tabs, search by name, a list grouped by level range, and three arrival points per map. | 08/31/2026 - 23:30 |
| 162 | A five-tab warehouse, and the second one is free at level 40 | Unlocking counts for the whole account, not the character: what one reaches, every other character on the same account can see. | 08/31/2026 - 22:00 |
| 163 | Premium: pause, resume, and a panel to manage it | Save the time on a premium for when you actually want it, cancel Expanded Storage, and see everything active from a button next to the minimap. | 08/31/2026 - 21:00 |
| 164 | Donate coins without leaving the game, by PIX or card | The button at the bottom of the Coin Shop became Donate coins and opens a window with a PIX code and card payment, with the balance updating at once. | 08/31/2026 - 11:00 |
| 165 | The fourth unfair ban of the same family | Taking an item out of the warehouse and dropping it right after could punish the account by itself, through a different path from the first three. | 08/30/2026 - 21:30 |
| 166 | Clan Master: found or join a clan without leaving the game | Talking to the new NPC opens the clan panel, and creating, applying, accepting an invite and cancelling became actions inside the game itself. | 08/30/2026 - 21:00 |
| 167 | The minimap icons stopped flickering | Players and monsters kept vanishing and coming back on the minimap. The drawing was not at fault; whatever fed the list was. | 08/30/2026 - 18:40 |
| 168 | The whole game re-textured, at no memory cost | Better textures used to be impossible: any increase multiplied by four what the graphics card had to hold. It does not multiply any more. | 08/30/2026 - 07:30 |
| 169 | Stronger skill effects, and the flicker is gone | Eight hundred and thirty-nine effect images reprocessed, the particle that vanished mid-animation, and the glow that was cut in half. | 08/30/2026 - 06:00 |
| 170 | The picture stopped looking washed out | Firmer colour and sharper edges, with no blur and no extra cost: the change was made where it does not cost a single frame. | 08/30/2026 - 04:40 |
| 171 | The wrong-texture squares on the ground are gone | Two different causes behind the same stone patch over the grass, on top of the one that fell yesterday. All three looked identical. | 08/30/2026 - 03:30 |
| 172 | Older updates back in reach, readable login fields, checked downloads | The Updates tab scrolls to the end again, the login fields stopped being unreadable, and the updater rejects a corrupted package. | 08/30/2026 - 03:20 |
| 173 | Permissions on a single screen, and the panel showing who is in game | The locks for all your accounts side by side, a Log out button in the list, and the end of being told you are offline while you play. | 08/30/2026 - 03:10 |
| 174 | The third and last unfair ban of the same family is gone | Dropping an item and picking it back up could punish the account by itself. With this one, all three defects in that family are closed. | 08/30/2026 - 03:00 |
| 175 | Bless Castle countdown, and the ranking no longer showing your login | The counter at the top only shows when an event is scheduled, and the Richest tab stopped displaying other players' full account names. | 08/29/2026 - 23:50 |
| 176 | A new character taking the account down, and four more fixes | The game closing by itself after creating a character, the Distributor handing over by amount, the unfair warehouse ban and the ground flicker. | 08/29/2026 - 23:40 |
| 177 | Main Account: one account of yours, several game accounts | A central account holding up to ten game accounts, twenty-four permissions that apply in seconds, and one wallet with a statement. | 08/29/2026 - 23:30 |
| 178 | Live rankings, every drop logged and Discord on your profile | No more unfair bans for a full inventory, rankings every 5 minutes and a public log of every drop. | 08/29/2026 - 04:35 |
| 179 | Golden Forge: the new login screen and more FPS in the open world | The game's entrance in polished gold, a 4K stormy background and a lighter world for your graphics card. | 08/28/2026 - 22:10 |
| 180 | Clan Panel, Boss Roulette and the hunt for the scenery flicker | Clans got a panel, a vault and war; the boss prize became a raffle; and the flicker's main cause went down. | 08/27/2026 - 23:15 |
| 181 | A notice board in chat, a 9-tab F10 and the shop signs | Boss warnings five minutes ahead, a PvP tab, nine tabs of options and shops that remember your price. | 08/26/2026 - 21:40 |
| 182 | Express Login, town lighting and bosses with a fixed address | Log in with one click, know where the boss spawns, and see towns lit in the right colour. | 08/25/2026 - 22:00 |
| 183 | The biggest fix round of the new engine: flicker, stutter and swapped textures | Nineteen fixes to the new graphics engine, two days after it went live. | 08/24/2026 - 23:40 |
| 184 | Living braziers, wind in the trees and 32 maps revised | Fire looks like fire, foliage sways, and a batch of visual defects got hunted down. | 08/23/2026 - 21:45 |
| 185 | New graphics engine: the game now runs on Vulkan | The old graphics foundation is retired: everything on screen is drawn a new way. | 08/22/2026 - 04:20 |
| 186 | 32 updates in one day: crashes hunted down and a shop you can restock | Max Heal, Chain Lightning and switching characters stopped breaking the game. | 08/21/2026 - 05:48 |
| 187 | Stat reset for gold, summon crystals back, and level ranges on maps | 18 maps got Portuguese names and level limits, and crystals summon again. | 08/20/2026 - 23:22 |
| 188 | XP Counter, a rebuilt Quest Book and potions in the warehouse | Measure what each hunting spot really pays, and stock potions outside your bag. | 08/19/2026 - 04:06 |
| 189 | Coin Shop: one window for both currencies | Both currencies in one window, and buying with a full bag no longer drops the item on the floor. | 08/18/2026 - 22:41 |
| 190 | The Coin Shop is listing its products again | It opened with categories only and refused every purchase — a different bug from 10/08. | 08/17/2026 - 03:14 |
| 191 | New sound across the whole world, quests with a Book and three new maps | Ten ambiences and eighteen music tracks landed, and quests got a book, markers and rewards. | 08/15/2026 - 01:50 |
| 192 | Runes, Atlantis as everyone's home town and an account-wide Distributor | Item duplication is closed, Merchant Town opened with 11 shops and skill points now cost gold. | 08/14/2026 - 23:15 |
| 193 | PvP without disconnects, an editable shop and why bosses take so little damage | Ten fixes for drops and stutter, an editable street shop and the damage rule nobody explained. | 08/13/2026 - 20:40 |
| 194 | New X menu, 144 more creatures and a world without lag | The biggest day of the month: sync, item art, EXP and the Warrior weapon. | 08/12/2026 - 23:50 |
| 195 | Clans working, EXP back and the original mini pets | Killing monsters gives EXP again, and new characters start at level 1. | 08/11/2026 - 20:40 |
| 196 | The warehouse really saves again and the Coin Shop shows everything | The warehouse stopped losing items and gold, and the shop stopped looking empty. | 08/10/2026 - 03:20 |
| 197 | Traveling stall, 4 new maps and shops fixed | Set up your stall and keep playing. Plus the full list of shop fixes. | 08/09/2026 - 23:15 |
| 198 | Back to character selection without closing the game | Switching characters takes half a second, with no reloading and no password typing. | 08/08/2026 - 21:15 |
| 199 | Atlantis back in place on the minimap, and weapon tips that tell the truth | The island stopped floating in a blue blob, and the weapon button tips stopped lying. | 08/07/2026 - 22:10 |
| 200 | 14 new maps and the end of the reconnects that happen on their own | Desert, catacombs and Wind Forest joined the world, minimaps and name plates included. | 08/06/2026 - 04:25 |
| 201 | Atlantis, a brand new login screen and draggable windows | The 3D intro is gone, Atlantis opened its gates and the game's windows now move. | 08/05/2026 - 03:40 |
| 202 | Characters on the graphics card, and no more Warrior crashes | The batch that gives back the most FPS, 22 new video options and the Settings screen's own art. | 08/04/2026 - 21:40 |
| 203 | From 96 to 172 FPS, and a night that looks like night | A run of speed fixes nearly doubled the frame rate, and villages finally go properly dark. | 08/03/2026 - 04:40 |
| 204 | Equipment Protection: your items now have a lock | A password locks what must not be lost, and wet ground started reflecting the street lamps. | 08/02/2026 - 22:00 |
| 205 | A rebuilt bestiary: 262 creatures with Portuguese names | Monsters, drops and spawn points rebuilt from scratch, and the character screen became a tavern. | 08/01/2026 - 19:30 |
| 206 | Real sun shadows: on the world, on you, and adjustable | The sun casts shadows across the whole world, your character darkens inside them, and you can tune or turn it off. | 07/31/2026 - 22:10 |
| 207 | New minimap, rebuilt Settings screen and warehouse pages that finally count | The place name shows on the minimap, the Settings screen was redrawn and the July 24 warehouse tabs finally change the items. | 07/30/2026 - 02:50 |
| 208 | Three bugs in the new warehouse hunted down | A double row of numbers, a tooltip that never showed and one cut off by the side bar. | 07/29/2026 - 19:40 |
| 209 | Five item windows rebuilt and sharper scenery in the distance | Aging, Manufacture, Mix, Trade and Smelting were fully redrawn, with new frames and buttons. | 07/28/2026 - 04:20 |
| 210 | A new-look warehouse and the page that lights up in gold | Storage got its own look, the open tab lights up in gold, and the picture got cleaner. | 07/27/2026 - 23:40 |
| 211 | Critical, Block and Evade now show on the C panel | Three combat stats you could not see anywhere in the game finally made it onto the character panel. | 07/26/2026 - 02:58 |
| 212 | New finish on the ground of every map | Map ground looks sharper, it can be switched off on weaker machines, and 46 sceneries were revised the same day. | 07/25/2026 - 22:15 |
| 213 | A 5-page warehouse and the button that tidies everything | Storage got five times bigger, and one click now tidies your whole bag. | 07/24/2026 - 04:40 |
| 214 | Ricarten rebuilt: 411 pieces of the main city replaced | The rework started with the city every character passes through: 411 pieces replaced. | 07/23/2026 - 03:12 |